vt keyjaw detail (Vt Keyjaw)
VT Keyjaw 1.0 (NET Software)
Keyjaw is different from Whisper/Latchkey/KD Ghostblade: it does not carry
you through a passage at all. Instead it attempts to configure a hacked
access code recognized by the WHOLE host, for you specifically, for the
rest of this connection.
While you are connected to a NET host, target the specific protected
gate whose access code you want to crack:
run Keyjaw <direction>
You can also run it by its local file number.
If it succeeds, you are granted a hacked "maint" identity and a numeric
access level for THIS host, THIS connection only -- Keyjaw does not move
you anywhere. That access level then works like any other authorized
access level: it may or may not be enough for boundaries elsewhere in
the same host, depending on what each one requires. A later successful
Keyjaw attempt against a different gate replaces the level you already
had, it does not stack.
Keyjaw's hacked access does not survive disconnecting or jacking out.
PMG Census 3.4 reports you as the "maint" identity for as long as it lasts.
Keyjaw needs 4 units of free RAM while it runs and releases them when
the attempt finishes, win or lose. The stored copy stays on your deck
and can be run again.
See also: help net nodes, help run, help pmg census 3.4
Net
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Advanced Icebreakers
Bds Adaptive Rampart
Bds Reset
Black Box
C&V Cipherglass
C&V Cleansweep
C&V Icescope
Cartographer And Slipstream
Data Vault
Deckcam
Gs Deadhead
Gs Floodmass
Gs Jackburn
Gs Lift
Icon Utilities
Kd Ghostblade
Kd Quiettone
Kd Tracewash
Kd Whisper
Net Cameras
Net Combat
Net Data Files
Net Doors
Net Login
Net Map
Net Nodes
Net Recon Utilities
Ofe Latchkey
Ofe Solvent
Ofe Splinter
Pmg Census 3.4
Search Utilities
Shadowrom
Shield Factor
Software Copying
Tis Textworks
Vt Blackout
Vt Bore
Vt Caustic
Vt Hatchet
Vt Hexbreaker
Vt Kennel
Vt Keyjaw
Vt Overkill
Vt Ram
Vt Shredder
Vt Tarpit
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