net nodes detail (Net Nodes)
NET Nodes
Nodes are addressable systems that exist at coordinates in the external NET.
Standing on a coordinate containing a Node does not automatically place your
icon inside that Node.
Use:
connect
to enter the Node's login area.
Connecting does not defeat the Node's internal security. Protected passages,
accounts, credentials, access levels, ICE, privileged resources, and other
controls are encountered after entering the Node.
`connect` itself does not automatically run an ICE Breaker or perform a
Hacking check.
Once connected, ordinary `look` shows the Node login area you currently
occupy.
Use:
disconnect
to leave the Node and return your icon to the external NET coordinate where
you entered it.
`disconnect` is NOT the same as:
jackout
`jackout` ends the entire NET session and returns conscious control to your
physical body.
WarDialer movement is also separate. WarDialer transfers your icon between
coordinates on the same Z plane; it does not by itself cross a Node's access
boundary.
Meaningful NET activity -- breaking through a Node's ICE, cracking a Hostile
ICE Construct, attacking or defending against another runner, acquiring
credentials, streaming SurfStream traffic, cracking a credential file, or
using N-Krypt to shed trace pressure -- can improve your Hacking or
Programming Skill over time, the same way meaningful use of any Skill does
elsewhere in the game.
Net
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Advanced Icebreakers
Bds Adaptive Rampart
Bds Reset
Black Box
C&V Cipherglass
C&V Cleansweep
C&V Icescope
Cartographer And Slipstream
Data Vault
Deckcam
Gs Deadhead
Gs Floodmass
Gs Jackburn
Gs Lift
Icon Utilities
Kd Ghostblade
Kd Quiettone
Kd Tracewash
Kd Whisper
Net Cameras
Net Combat
Net Data Files
Net Doors
Net Login
Net Map
Net Nodes
Net Recon Utilities
Ofe Latchkey
Ofe Solvent
Ofe Splinter
Pmg Census 3.4
Search Utilities
Shadowrom
Shield Factor
Software Copying
Tis Textworks
Vt Blackout
Vt Bore
Vt Caustic
Vt Hatchet
Vt Hexbreaker
Vt Kennel
Vt Keyjaw
Vt Overkill
Vt Ram
Vt Shredder
Vt Tarpit
Watch Deck